Monday, 8 October 2012


System Requirements:
  • Processor: Intel Core 2 Duo E6750 2.66GHz or AMD Athlon II X2 245e
  • OS: Windows XP, Vista, Win7
  • CPU: 2.4 GHZ single core
  • Sound Card: DirectX 9, 10, 11 compatible
  • Graphics: NVidia GeForce 6800 or ATI Radeon X1600 at least, GeForce GTS 240 and Radeon HD 3870 recommenced
  • Hardware: Mouse and Keyboard
  • Network: Internet connection for online mode
  • Hard Drive: 6 GB to 12 GB
FIFA 13 (also known as FIFA Soccer 13 in North America) is the twentieth edition of Electronic Arts' highly-acclaimed association football FIFA video game series. It is developed by EA Canada studios and will be published, worldwide, by Electronic Arts, under the EA Sports label. It will be released in North America on September 25, 2012, in Australia on September 27, 2012, as well as in Europe on September 28, 2012. The game will be released for the PlayStation 3, Xbox 360, Wii U, Wii, PlayStation 2, PlayStation Portable, PlayStation Vita, Nintendo 3DS, Xperia Play, iOS, Microsoft Windows and Mac OS X platforms.

Player Impact Engine

The "Player Impact Engine" expands physical play from simple collisions to off-the-ball battles between players. Defenders will push and pull for position, and use their size and strength to winpossession or force opponents into poor touches and decisions before the ball arrives.

Tactical Free Kicks

FIFA 13's "Tactical Free Kicks" provides the tools to create dangerous and unpredictable free kicks, by utilizing the most skillful players on the pitch. The player will be allowed to position up to three attacking players over the ball and utilize dummy runs and more passing options to create elaborate free kicks. Opponents can counter by adding or subtracting players to the wall, creeping the wall forward, or sending a bullet man to intercept the pass or block the shot.

Attacking Intelligence

All-new "Attacking Intelligence" enables players to analyze space, work harder and smarter to break down defences, and think two plays ahead. Players now possess the intelligence to create, curve, or alter runs in order to capitalise on openings as they occur, make runs that pull defenders out of position in order to open passing channels for teammates and better position themselves for new attacking opportunities.
============= Instructions =============
1. Download:
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No SURVEYS No PASSWORDS.Just Pure Torrent!
2. Mount It With Deamon Tools.
3. Enjoy!
XBOX 360:
============= Instructions =============
1. Download:
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2. Complete a short survey, just to confirm that you are not a bot.
3. Save the file to your desktop and open it
============= Instructions =============
1. Download:
. .
2. Complete a short survey, just to confirm that you are not a bot.
3. Save the file to your desktop and open it

Far Cry 2 | Full Version | 3.68GB

 Far Cry 2 | Full Version | 3.68GB
Far Cry 2 | Full Version | 3.68GB

 Far Cry 2 | Full Version | 3.68GB

Minimum requirements


Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz AMD Athlon 64 3500+ or better

Video card:

NVIDIA 6800 or ATIX1650 or better

Shader Model 3 required

256 Mb of graphic memory

Memory: 1 GB

Media reader: DVD-ROM

Hard drive space:
~12 Gig or HD space. (tbd)



Intel Core 2 Duo Family AMD64 X2 5200+, AMD Phenom or better

Video card:

NVIDIA 8600 GTS or better ATIX1900 or better

512 Mb of graphic memory

Memory: 2 GB

Sound: 5.1 sound card recommended

Media reader:


Supported Video cards

NVIDIA 6800, NVIDIA 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.

ATI X1650-1950 series , HD2000 series , HD3000 series , HD4000 series.

 Far Cry 2 | Full Version | 3.68GB

Sunday, 7 October 2012

Samsung Galaxy Note II drop video will make you cringe

No one likes it when they drop a smartphone, especially one as large and expensive as the Samsung Galaxy Note II.
But lord knows we all have a morbid fascination with seeing it happen to other people. It’s the car accident of the mobile world – you just can’t look away.
Anyway, the Note II fared much better than the Samsung Galaxy S III, despite being bigger and potentially more breakable.
Will you be getting a Galaxy Note II, now knowing that it can withstand some serious impacts?
Source | Via

Duo Games and Gameloft announce Duo Gamer wireless controller for iOS devices

Duo Games, in collaboration with Gameloft, has announced a new wireless controller for your iPhone, iPad and iPod touch. Called the Duo Gamer, the set comes with a wireless controller as well as a dock for your iOS device.
The controller has six buttons on it (four on the front and two on the shoulder), two joysticks and a D-Pad. The dock uses a 30-pin connector and has an HDMI-out for connecting to a larger screen, if required.
Since the dock has been made in collaboration with Gameloft, it naturally works well with Gameloft titles, including Asphalt 7: Heat, Modern Combat 3: Fallen Nation, N.O.V.A. 3, Order & Chaos Online and Brothers in Arms 2: Global Front. Unfortunately, it seems these are all the games that are supported at the moment and hopefully more will in the future.
The controller will be sold through Apple Stores, Amazon, Best Buy and Target. In fact, Amazon already seems to have it up for pre-order for $79.99. If you play a lot of “console quality” games, and by that I mean Gameloft titles only, then this seems like a good thing to have. Gameloft does seem to come up with new games on a regular basis, so you’d have a steady supply of games to play with. Wish it worked with more games, though.

Google updates Chrome for desktop and Android

Google has released updates for Chrome across the board with a new version for Windows, OS X and Android respectively. On the desktop, Chrome, now updated to v22, gains the Mouse Lock API, which lets you play games inside the browser window without having to worry about the mouse pointer escaping the window or bumping into the sides. Basically the pointer will be locked to the window of the browser. You can try it out with this demo.
Other changes include additional enhancements for the upcoming Windows 8 and improvements for HiDPI or Retina display users on the new MacBook Pro.
On the Android side, Chrome, now updated to v18, adds support for devices running on Intel’s x86 architecture. Right now there are only a handful of those, with the Motorola RAZR i probably being the only one running Ice Cream Sandwich right now (and thus can support Chrome).
Although not a particularly fresh piece of news, Google also updated the iOS version of Chrome a few days ago and added support for iOS 6 and the new iPhone 5.
Download: Desktop • Android • iOS

Galaxy Tab 10.1 ban gets lifted

After keeping it in purgatory for a while, Judge Lucy Koh has finally lifted the ban on the Galaxy Tab 10.1. If you remember, the tablet was banned in the US court after it was found that the device was infringing upon the iPad’s design.
Later on, however, during the recent Apple vs. Samsung legal war, the jury decided that although the Galaxy Tab 10.1 was infringing upon several of Apple’s patents, the design patent wasn’t one of them. And since the ban was due to that particular patent, it would have to be lifted.
After that Samsung appealed for the ban to be lifted, which meant Judge Lucy Koh could not lift the ban any longer as it was out of her jurisdiction (she could have if Samsung had not appealed). Then the Federal U.S. Circuit Court of Appeals sent the case back to Koh and authorized her to lift the ban and so the ban has now been lifted.
Now, the Galaxy Tab 10.1 is not completely out of the woods. The next round of Apple vs. Samsung trials will commence on December 6 and the Galaxy Tab 10.1 is part of it and as mentioned before, it still infringes upon several of Apple’s patents so it could once again be banned. But till then you still have around two months where the product can now be sold legally in the US. Assuming anybody would still want to buy it.

Here’s what the Nokia Lumia 920 PureMotion HD+ display tech is all about

Yesterday, we talked in length about the new variation of the PureView technology found on the new Nokia Lumia 920. But that’s not the only new feature that Nokia introduced with the phone.
Nokia also announced a display related feature that they like to call PureMotion technology. We are about to find out what it is and how it will help you in real life.

Back in the lab

Now the PureMotion technology on the Lumia 920 includes a bunch of stuff but at its core it concentrates on the response time of the LCD panel. Now in display technology, response time is the name given to the time it takes a pixel to go from black to white and back. The shorter this time, the better the display.
But how short does it really have to be? Well, an ideal display would have a response time of 0ms but that’s not practically possible. Now most displays have a refresh rate of 60Hz, that is the display is refreshed with new information 60 times per second. Now every second has 1000 milliseconds, so at 60Hz, each frame gets around 16.77ms before the next one comes in. If a display fails to switch pixel value under that time, you see visual blurring on the screen.
Having said that, you usually need more time for every frame because the frame has to be written to the display. So if a display has a response time that is slightly under 16.77ms, it would still exceed the time it takes to write one frame in practice, causing motion blur.
Due to this the response time has to be as low as possible, preferably under 10ms. This is where PureMotion comes in. Nokia uses a Response Time Compensation or overdrive process to provide temporary higher voltage to the display to make the pixels change state much faster than usual. This method has been widely used in recent HDTV and monitor panels but Nokia is possibly the first to use it on a mobile display. Nokia promises a response time of around 9ms, which is well under the minimum response time for a display.
The result is pixels that change value or color quickly, thus even at high framerates the display remains blur-free, whether you’re just scrolling through the menus or playing a fast paced 3D game.

Out in the sun

The other aspect of the PureMotion display on the Lumia 920 is about the sunlight legibility. Nokia introduced their proprietary ClearBlack displays two years ago – they utilize a polarizing filter to cut off reflections and make the display easier to see under direct light. And their ClearBlack displays have been amazing out in the open. Now, with the Lumia 920 PureMotion display they’ve improved their ClearBlack tech.
The new feature on the Lumia 920 uses software algorithm in conjunction with the ambient light sensor to determine the amount of light falling on the display and automatically boosts the brightness and contrast of the LCD panel to make it clearer to see under bright light. The adjustments are done on-the-fly without any user intervention.

All the little pixels

The Lumia 920 display has a resolution, which Nokia refers to as HD+. It’s basically a WXGA panel with a resolution of 1,280 x 768, a bit more than the usual 1,280 x 720 that you usually find in high end smartphones these days. This gives the display an aspect ratio of 15:9. This means that when you put a 16:9 and 15:9 displays of the same diagonal size side by side, the 15:9 display would be shorter and wider in portrait mode.
Nokia chose this arrangement because reportedly, it would allow users to reach the top of the display with their thumb more easily. You also get the advantage of the few extra pixels, which will be great for web browsing or playing games but not so much for watching videos or movies that usually have a 16:9 aspect ratio.

It’s not only touching that counts

Lastly, Nokia has utilized Synaptics latest ClearPad capacitive touchscreen sensing technology, which gave the Lumia 920 something they call Super Sensitive Touch. It would let you operate the touchscreen with a glove on, with a fingernail or with an object such as a pen or a key. And since it has a Gorilla Glass layer on top, the last two objects won’t leave a scratch.

Wrapping it up

Those are all the intricate aspects hidden behind the PureMotion display moniker on the Nokia Lumia 920. Hopefully, this article helped dispel any confusion regarding what makes this display so special. We’ll be taking a better look at the display when the phone is released in the next couple of months.

ASUS renames Tablet 600 and 810 to Vivo Tab and Vivo Tab RT, outs Zenbook U500VZ

Asus is yet another company to bring joy to the ultrabooks and Windows 8 lovers at this year’s IFA in Berlin.

The company has renamed the Computex-born Tablet 600 and 810 to Vivo Tab and Vivo Tab RT and announced a 15″ Zenbook with a model name of U500VR.
The Vivo Tab is a Windows 8 touch-enabled slate with an optional, Transformer-style, dock keyboard. The tablet features a 11.6″ Super IPS+ display, is based on Intel’s 32nm Clover Trail Atom and sports 2 GB of RAM. There is an 8 MP camera on the back and a 2 MP one on the front. Also on board is 64 GB worth of storage and NFC connectivity. The Vivo Tab supports the Wacom digitizer stylus for natural, pressure-sensitive on-screen drawing. The whole slate weighs 675g and is 8.7 mm thick.
The Vivo Tab RT runs on a quad-core Tegra 3 chipset, is 8.3mm thick and weighs 520g. The screen is a Super IPS+ 10.1″ of the same 1366 x 768 resolution. The Vivo Tab RT will come with 2 GB RAM and 32 gigs of on-board storage.
Both devices, like the Transformer series, offer an additional keyboard dock with two USB ports (2 on the Vivo and 1 on the RT) and a backup battery.
Pricing and availability aren’t disclosed yet but we think a post October 26 launch is something of a certainty.
In other, ASUS-related, news the company also announced a new, 15″ Zenbook – the U500VZ with a full keyboard, complete with a numeric numpad.
It will pack a 15″ 1080p IPS panel, backlit keyboard, quad-core Intel Ivy Bridge i7 CPU with optional NVIDIA GeForce GT650M GPU. The U500VZ Zenbook comes in two storage variants – a 128 GB SSD/500 GB HDD combo or two SSDs up to 512 GBs.
Still no word on pricing or availability. We guess the machine will run Windows 8 out of the box.
Thanks, philip for sending this in

Adobe upgrades Photoshop Elements to version 11, offers new bundles with Premiere Elements

Adobe today released an update to its Elements and Premiere Elements applications, bringing their version number to 11.
The software is lighter than Photoshop but still pretty powerful. In addition Adobe will offer a discounted bundle of the two services – $150 for new customers and $120 for updating ones.
Photoshop Elements 11 comes with a refreshed UI, the same engine as Photoshop, one-click editing, photo organizing based on people and places, new filters and three editing options for every taste – Quick, Guided and Expert.
Photoshop Elements 11 will put an emphasis on image editing, while Premiere Elements is focused on making home movies look a whole lot better.
Premiere Elements will include new effects, transitions, themes, etc. There’s also an integrated video sharing with Vimeo.
If purchased separately the two products will cost $100 each. Upgrading users will have to shell out $80 for each.

Windows 8 Free Download

For My Friends,

Windows 8 is the code name for the upcoming version of Microsoft Windows that follows, it is a bold shift from Windows 7 and represents Microsoft’s new direction.but now Windows 8 is under development, We don’t know when the windows 8 will be released, but we can experience the Windows 8 beta version, to feel and outlook the next-generation Microsoft Windows System:Windows 8, Here we will share the lastest Windows 8 download, you can download it free:.
Windows 8 MSDN Version Download (100% ):
On August 15, Microsoft Releases Windows 8 RTM to MSDN and TechNet Subscribers , and We can get the GENUINE MSDN Windows 8 now, the following ISO file we provide all from MSDN Subscriber, 100% original. Smile
We has provided the Sha1 Value of each file, you also can see the ISO information on Microsoft MSDN site: Check Here, After you download the Windows 8, you can verify whether the file is original.
Windows 8 Core / professional MSDN Version Download:
This file contains multiple products. Please refer to your product keys to determine which products are included with your subscription.
32 bit:
 Check Here
SHA1: 22D680EC53336BEE8A5B276A972CEBA104787F62
64 Bit: Check Here
SHA1: 1CE53AD5F60419CF04A715CF3233F247E48BEEC4
English-United Kingdom: 32 bit: Check Here
SHA1: 7EAD7DA86426F554C41849B750BF29C74B9B3D5D
64 Bit: Check Here
SHA1: 79ED9958CF1690DD8A60A0B1B15F5DCC76C8E625

Screenshot of Windows 8 Release :

Windows 8 Free Download
Windows 8 Free Download
Windows 8 Download

Saturday, 6 October 2012

Like 2-year contracts, smartphone exclusives need to go away

U.S. carriers like working out exclusive handset deals with hardware makers – such as the Lumia 920 with AT&T — but who benefits? Consumers really don’t, hardware makers might, but it’s the network operators that benefit most. Here I thought competition in the U.S. was good!
Were you looking forward to buying a new Nokia Lumia 920 with Microsoft Windows Phone 8? I hope you are or plan to be an AT&T customer because on Thursday, the carrier announced it will sell the smartphone exclusively in the U.S. AT&T is hardly the only one to work out these types of deals, which typically last from 3 to 6 months: All of the major U.S. carriers have had and continue to have such exclusives.
Sprint had one with the Palm Pre; Verizon with the Motorola Droid, and AT&T’s most famous one was surely the iPhone, for example. Frankly, in this day and age, where we applaud the word competition while hardware cycles are spinning faster and faster, there’s no justification for the “exclusive” handset deal any longer. It needs to go away because while it offers no benefit to consumers and may add some potential benefit to handset makers, most of the benefit goes to the network operator.
Let me break down those three points a little more. As a consumer, you likely want choice: Choice of phone and choice of network. Why? Because you have specific personal hardware needs that are unique to you and because network coverage varies completely on where you use your device. With a carrier exclusive phone, however, you can only choose to get the device from a single carrier that may or may offer the best coverage where you work, live and travel. I essentially see zero consumer benefit here.
Nokia Lumia 920 smartphonesNext is the handset maker. In this case, it’s Nokia, which I don’t likely need to remind has big challenges as it transitions from its old Symbian operating system to Microsoft’s Windows Phone platform. Simply put: Nokia needs to grow its Lumia user base as quickly as possible. Early information on the Lumia 920 tells me it has the right combination of hardware and software to do that. But with just a single U.S. carrier selling the phone, Nokia’s U.S. upside is limited to a large degree; at least for the duration of the exclusivity clause, likely 3 to 6 months.
Nokia does benefit from having AT&T tout this as an exclusive flagship phone and from AT&T’s expected marketing to help sell the device, but I don’t think that will add more benefit than the value lost from selling the Lumia 920 on multiple carriers simultaneously. Look at Samsung’s recent Galaxy Note 2 estimates as an example: It expects 3x the number of sales as the first Galaxy Note in the short-term because of a widespread launch on multiple carriers. The device is expected to be on all four major U.S. carriers in the next several weeks and because of that, I wouldn’t be surprised to see Galaxy Note 2 sales in the U.S. rival those of the Lumia 920 by year-end.
The big winner here is the network operator because it keeps current customers happy — look what we offer that nobody else does! — and can add subscribers who absolutely must have the exclusive handset. It’s strictly a numbers game for the carriers: Build up the subscriber base because data usage is rising as is average revenue per user. It’s a win-win for the carrier yet reduces choice for consumers and leaves handset makers in the lurch, hoping that the negotiated exclusive deal works out better than a widespread launch.
It’s time to stop the practice if indeed we want a more competitive wireless market in the U.S. And don’t get me started on 2-year contracts that lock consumers in to service plans….

Meet the world’s top 20 mobile carriers: Asia on the rise

This year’s top 20 in terms of total connections looks very much like last years, according to Wireless Intelligence. There’s, however, evidence of a subtle shift in the rankings in favor of Asian operators versus Western operators.
Number 1 foam hands rankingsphoto: Shutterstock / Kittisak
Wireless Intelligence has compiled its annual ranking of global carriers by number of mobile connections, and not much has changed from last year’s list. China Mobile still dominates the list with nearly 700 million subscribers, and the composition of the remaining 19 is roughly the same, according to the analysis arm of the GSM Association. If there is an underlying trend visible, though, it’s that Asian operators are gradually displacing normally dominant Western operators.
Vodafone and Latin America’s America Móvil kept second and third rankings, but India’s Bharti Airtel replaced Telefónica at No. 4, and it’s within spitting distanced of breaking into the top 3. Asian operators China Unicom, China Telecom, Indonesia’s Telkomsel and India’s Idea Cellular all rose in the rankings. Meanwhile, Verizon Wireless, AT&T, T-Mobile-owner Deutsche Telekom, and Russia’s VimpelCom and Sistema groups all fell in the chart.

Every single one of these carriers saw its customer base grow, but in general Asian operators saw much faster growth. That makes sense since many Asian countries are still far from reaching the mobile saturation levels of the west.
The big exception was France Telecom, which fell off the list completely last year but returned in the No. 12 slot. Though on paper FT’s total global subscribers by 57 percent, that performance has more to do with Wireless Intelligence’s methodology than any spectacular performance by FT’s Orange properties. WI only counts connections if a carrier group owns a majority stake in an operator (for instance Verizon’s subscribers don’t count toward Vodafone’s total). FT recently upped its ownership in several operators over 50 percent, which accounts for the huge subscriber boost.
It’s also important to note that connections don’t always translates into revenues. Verizon and AT&T rank 16th and 18th in total connections respectively, but they’re Nos. 2 and 3 in total revenues. In terms of revenues, Verizon is larger than its parent Vodafone, even though Vodafone has more than three times as many customers. As Wireless Intelligence points out, North American operators have a particular knack for making more money on each connection.
Photo courtesy of Shutterstock user Kittisak

The real power of Facebook lies in controlling connected identity

Today, there is a lot of talk about Facebook signing up a billion users – a staggeringly large number. However, the real value of Facebook comes from how it allows us to use our Facebook identity to sign-up for apps, e-commerce website and even gadgets.
Facebook head featured size
In 2008, when Facebook introduced Facebook Connect, a way for folks to use their Facebook credentials to other websites and services, it was pretty obvious what Mark Zuckerberg’s long term goal was: controlling the identity infrastructure of the web. Once you do that, then you get access to all sorts of data and you are always relevant.

The mobile app revolution has only accelerated the adoption as more and more apps are using Facebook’s connected identity. And if there were any doubts, Mark lays them to rest in this interview with Businessweek (emphasis ours):
That way we can start to build interesting products like News Feed, or show who’s online for chat, or rank your friends so they’re in the right order for a search. But even when we were at half a billion people, you got these large-scale services like Skype or Netflix (NFLX) that also had big user bases. And we weren’t yet at the point where the majority of their users were Facebook users, so they couldn’t really rely on us as a piece of critical infrastructure for registration. A lot of startups did, but the bigger companies couldn’t. Now really everyone can start to rely on us as infrastructure. That’s a pretty big shift.
So for the next five or 10 years the question isn’t going to be, does Facebook get to 2 billion or 3 billion? I mean, that’s obviously one question. But the bigger question is, what services can get built now that every company can assume they can get access to knowing who everyone’s friends are? I think that’s going to be really transformative. We’ve already seen some of that in games and media, music, TV, video, that type of stuff. But I think there’s about to be a big push in commerce.
So what he is saying is that just like search is a core infrastructure service of the web, so is Facebook’s connected identity technology. And because they have more data, they’re going to be more valuable and will help new kinds of transactions – whether they are purely social or purely economical. That was essentially what I thought it would be back in 2008. Now let’s see if the future works out according to plan.

Android app development growing at a faster rate than iOS [chart]

Both iOS and Android use is growing, but app developers are adopting Android at a faster rate, according to a recent GigaOM Pro survey. See our chart for more details.
Android iOS Battle
Apple’s iOS still dominates among app developers, but it may be losing its edge.  According to a recent GigaOM Pro survey (subscription required), both iOS and Android use is growing, but app developers are adopting Android at a faster rate. The web-based study surveyed 352 app developers on everything from who they are to where they sell their apps to how much money they make.
It asked them which platforms they currently use and which they plan to develop on next year. The growth in the percentage of developers using Android to create mobile apps is nearly twice that of iOS; and it’s four times as fast (on Android vs iOS) for tablet apps.

5 ways to sniff out online fakers

Sift Science says it can help you finger people on your website who are likely to create fraudulent accounts, post fake reviews or do other dastardly deeds. The startup’s service, now in private beta, uses machine learning to help ID the bad guys.
The problem of online fraud, fake reviews and sock puppetry is only going to get worse, according to recent research. But there are ways to identify likely perpetrators and that’s what Sift Science aims to do.

Sift Science team.
The 8-person San Francisco startup uses machine learning to analyze user interaction with web sites and create a digital profile of who will likely perpetrate online fraud, said company co-founder Brandon Ballinger, an ex-Google software engineer.
Companies can use the service — built on Hadoop, HBase, Avro and MongoDB —  by adding some Javascript code to their sites and then using JSON (JavaScript Object Notation) APIs “to track transactions, bans, chargebacks, or custom event types,” according to the company.
Here are some early findings based on the private beta of the service:
1: Fraudsters tend to be nightowls. Most fake accounts are created late at night local time: 3:00 a.m is apparently the witching hour.
2: Bad guys stick with old technology.  People using Chrome on Windows XP are four times more likely to create a fake ID than the average user. (Firefox users are 50 percent more likely than average to create a faux account.)
On the other side of the same coin:
3: Fakers don’t update.  An account created on Safari running on Mac OS X is about 30 percent less likely to be fake. Those running IE9 on Windows 7 are 33 percent less likely than average to be fake.
4: Yahoo email is big. Folks with email accounts are five times more likely to create a fake account than someone using or addresses.
5: Geography is key. Most traffic coming from Nigeria is fraudulent but also goes through a proxy to disguise its point of origin.
“Based on user actions, we build a model of what a normal user would do on a site versus what a fradulent user would do. We look at the time of account creation, the sequence of pages viewed. If they’re browsing around, they’re probably normal. If they set up an account and jump straight to a transaction, probably not,” Ballinger told me by phone. But then again, they’re tricky. Sift Science found that someone who opens an account, then waits an hour before transacting is 7 times more likely to be fraudulent than the average user.
The proess is similar to Google Analytics in that Sift Science creates a history of user events and comes up with a score for each user that rates the likelihood that he or she is involved in fraud, he said.
Sift Science is heavy on former Googlers:  6 employees are ex-Google engineers. Jason Tan was former CTO of BuzzLabs and Fred Sadaghiani was CTO of Teachstreet.

Galaxy Note 2: Small video look at a big phone

It’s hard to classify what Samsung’s Galaxy Note 2 is because it mostly requires two hands to use and has a 5.5-inch display. But it fits in a front pocket and makes voice calls. Here’s our first look at Samsung’s latest and greatest Android device.
Galaxy Note 2 unboxed
The original Galaxy Note surprised many with millions of sales and now Samsung is looking torepeat the process on a larger scale with the Galaxy Note 2. I ordered an international version of this 5.5-inch phone, which generally requites two hands to use, just like a tablet. My first look shows the Galaxy Note 2 compared to multiple devices of varying size. Is it too big? That’s a personal question, but as I show in the video, it’s no problem to tuck the phone in my front jeans pocket.
First impressions tell me that this combination of 1.6 GHz quad-core processor paired with 2 GB of memory is a potent package. I’ve seen no lag at all just yet. The HD Super AMOLED display at 1280 x 720 resolution is crisp for text, images and videos. A few pictures taken with the 8 megapixel camera look good and the camera’s burst mode is extremely fast.
I’ll have a full review follow up as this phone is expected in the U.S. in the coming weeks on multiple carriers. For now, I’m simply getting used to the size of the Galaxy Note 2 and trying to decide if could replace both a smartphone and a 7-inch tablet.

Most app developers make less than $500 a month (chart)

And things are even tougher for developers of advertising-supported apps.
We know that not every app is Angry Birds and not every app developer is Rovio. But just how tough are things for the workaday app developer? In a recent GigaOM Pro study (subscription required) of app developers, more than half of the respondents say they make less than $500 a month from their paid apps (see chart below). Perhaps not surprisingly, app development isn’t a full-time job for most of them. Some 75% of 352 respondents either hold another job or do app development only as a portion of their main job. (The picture is even grimmer for developers of advertising-dependent apps — a third of those developers make less than $100 a month in ad revenue, according to the study.)
On the high (and much more rare) end of the spectrum, about 5 percent of app developers in the survey make over $20,000 a month. These developers tend to be part of big app firms.

Top 10 Windows 8 Features #1: The Windows Store

Microsoft never has had to be the innovator in a given market to succeed. More often than not, it has followed a successful path set forth by a predecessor, only with a bit more capital and marketing panache. This time, the competition has left a clear set of footprints for Microsoft to follow. And if Microsoft follows that path precisely, Windows 8 – an operating system many have declared kludgy and confusing ­­– will nevertheless be a hit.

But First, A History Lesson

“No one cares about Linux on phones,” said the editors, “because no one cares about Linux anywhere else.” Despite all of human history, and all evidence to the contrary and the aphorisms that they themselves recite, many people who publish things for a living actually believe that times don’t change, and that consumers will do tomorrow what they did yesterday.
Only four years ago this month, which may as well have been yesterday, a very special phone premiered that you’ve probably forgotten even existed, even if you were one of the dozens who owned one: the HTC Dream, which T-Mobile rebranded the G1. It was an Android phone, which some folks in this business were rebranding a “Linux phone” just before dismissing them as things no one would ever care about. What makes this device a milestone is that, in order to give it a little push forward in the market, Google rushed to deployment with its answer to the iPhone App Store, a little kiosk offering what Google had hoped would be 50 or so apps, but which ended up being less than half that number.
It was the Android Market, which at first, many in my business declared a flop. With its initial inventory so poor, a major survey showed at the time, there was no reason for developers to cease working on their blockbuster mobility projects for the all-important .NET Compact Framework.
Today, Android continues to consist of a variety of dissimilar usage models with kludgy, untested and sometimes ill-considered methods. No single Android phone, not even the Samsung Galaxy S III, stands alone as the bellwether model that defines the genre. There are probably still a dozen fart apps for every productivity app. And to top it off, Google marketing renamed the Market the single worst name in all of retail, “Play Store” (the last time my daughter played store, she was about 8).
Yet the Android Market was the fuel that floated the ship. When customers first chose an Android phone over something as captivating and desirable as the iPhone, it was for one of two reasons: 1) You could get it with a carrier other than AT&T; 2) The Android Market looked promising, enough to bet money on. Today, editors who to this very day declare Linux “dead in the water” tweet these declarations to their writers over their Android phones. 
Despite all the factors that should make Android a flop, and certainly more to come from reliable sources like Motorola, Android’s Play Store makes it a success. And that is the lesson of this article, one which Microsoft – the greatest learner of other companies’ lessons in the history of technology – undoubtedly already knows. Customers will flock to a platform with a vibrant and lively market even when the rest of it doesn’t make much sense, and even when the device that brings you that platform is as forgettable as last year’s NBC fall lineup.

Walk This Way

Microsoft’s path to success so closely matches its predecessor’s footsteps that it, too, named the Windows 8 apps store something stupid: Store. (It’s at this point you’re thankful that Microsoft doesn’t sell things like soup or cars.)  Store is the point of presence, to borrow a phrase from the communications world, where consumers meet the burgeoning world of Microsoft’s completely new apps platform.
For those of you just tuning in, this bears repeating: The Windows 8 apps platform is not for the applications you would run on your Desktop (which, in some bizarre form of feng shui, Microsoft has literally shoved into a corner). It’s for the new class of apps called WinRT, which will run on Windows 8 devices as well as Windows Phone 8 devices. As an entirely new platform, it may as well be a new operating system. But Microsoft’s marketing strategy has always been aboutleverage, and this time its tactic for extending this new platform to a point in front of your face is to tack it right onto the old one.
While Store will have some Desktop apps for sale (though originally it wasn’t going to), and you will find Office 2010 there (even though the preview for Office 2013 is going on now for free), Store’s real purpose isn’t to boost sales for conventional PC software. It’s to launch the WinRT platform into orbit.
This is far from Microsoft’s first effort to sell software online. Indeed, the very first incarnation of “The Microsoft Network” (now MSN) included a retail platform for selling Windows software. But not until Xbox Live has any of Microsoft’s previous efforts had an enticing value proposition. The Windows 8 Store does: It contains free and low-cost apps that differentiate your use of Windows 8 from any other Windows you’ve used before.
Last year, when not even Microsoft knew what that differentiating factor would be, it launched a contest to incite other people to figure it out. The contest worked. During the Consumer Preview period, the contest added enough apps to the prototype Store that commercial apps vendors – including Angry Birds maker Rovio – felt they wouldn’t be adding their wares to empty shelves.  By the middle of the Release Preview period, there were recognizable brands throughout the Store.
Microsoft has been running its Store like a store since Windows 8 released to manufacturing (RTM), including enabling the first automated sales with monetary transactions. So right this moment, the Store is already open and doing business. When most consumers actually touch the Windows 8 Store for the first time later this month, they won’t be breaking the ribbon. Business will already be happening, reviews for some apps will already have been posted, and there won’t be a question of whether any of these apps will eventually take off.

Bargain Bin

You won’t find many business and productivity applications here, even though there will be departments for them.  (It won’t be the first online thing you’ll find whose business department isn’t really stocked with anything for business.)  As the decorations imply, the WinRT platform for now is about relaxing and getting to know your device (we probably won’t call it a “PC” for much longer) a bit more intimately.
So unsurprisingly, there will be more fun stuff here than business stuff.  This will probably continue to be the case, as the value proposition for trading multitasking, network sharing and multiple windows for touch sensitivity will probably never appeal to many productivity software developers. But there’s precedent that says this may not really matter. While certain apps do exist for mobile platforms that categorize themselves as “productivity,” for the most part they’re laughable. That’s fine, because people use their smartphones to communicate and to sort out their itineraries, as well as to have fun and share their media. There are other devices for work.
Store’s serious stuff falls more into the range of accessories and occasional apps, such as newsreaders, portfolio status checkers and welcome and familiar names like Evernote and (see above). Microsoft is obviously not working to extend the WinRT platform into the work realm where .NET applications, and the older class of COM applications, continue to prevail.  But attempting to do so would not only be futile but unnecessary. WinRT’s whole point of existence is to make PCs and a new class of tablets desirable, and unless you’re a network TV program executive, you can’t mix desire with business.
What’s more, the barrier to entry for independent software developers into the business market has always been steep, and no online retail ecosystem will change that. Since the very first day of its existence, Microsoft has made tools for bringing individual developers (I was one of them) into the software business to make money and have fun. In the past few years, it’s given game developers a common platform for developing products in Visual Studio and easily deploying them on Xbox, including in the Xbox Live market (the company’s other successful online retail venture).
As cloud-based funding platforms are proving today, nothing is more appealing to a small business than an automated, almost turnkey system for deploying products and reaping revenue. To that end, Microsoft’s flat royalty rate of 30% of revenue for the first $25,000 per app, and 20% thereafter, is fair and competitive. It makes 16-year-olds struggling with their algebra courses and wondering if the future will be as dull as J. J. Abrams’ latest series, dream of what they can do with $17,500. And it makes them learn things and do things they had no idea they could do for themselves. Just look at all the iOS game developers today who are too young to vote, yet when they attend startups conferences for the first time, have already started up at least twice.

End Game

There is nothing particularly innovative about building a retail software ecosystem around a platform that extends itself to smartphones and computers. Yet if Apple had done it first – if a common core were introduced letting iOS apps run on Macs, and vice versa – do you really think Tim Cook wouldn’t have put on a San Francisco rollout show and sunk a billion dollars into marketing it?
No one cares about Windows any more, I’ve been told. Operating systems are dead. Mass, mainstream media is dead. People want to be entertained. It’s what they wanted yesterday, and it’s what they’ll want today.
Uh-huh. The reason people have invested so much of their time, energy, and money into anything this digital era has produced in the past two decades, is not because of what it doesnow but for the promise of what it can do soon. Seriously: The Web, the Net, the PC, the subscription TV service, the (aging) gaming consoles and platforms, and even smartphones have all underperformed the potential we know they have. Android’s continued success is proof that faith can sell a product when quality won’t.
So what can a Windows 8 user have faith in? The Start Screen (formerly known as "Metro") might not suddenly make sense to everyone tomorrow. But something might be happening in the Store that’s worth looking at, and maybe even worth shelling out a fiver. If Windows 8 succeeds, despite some of the poorest design decisions ever for a major tech product, the Windows 8 Store will be the reason why. And if Windows 8 fails, and Windows 7 marks the final resting point for progress in the PC era, the Windows 8 Store will also be the reason why.